
Maze Core
MAZE CORE
A claustrophobic procedural maze runner built for GitHub Game Off 2025
FULL SCREEN IN REQUIRED!
MAZE CORE is a fast, atmospheric maze-survival game built entirely in one self-contained HTML file — no external assets, no libraries, no dependencies. Just pure handcrafted HTML5 canvas, CSS3, and JavaScript.
Every run drops you into a fresh, procedurally-generated maze packed with hazards, invisible walls, and shifting pathways. Your only tools are movement, sonar, and your instincts. The deeper you go, the faster the maze begins to turn against you.
To break the rhythm — and prove the engine’s range — the game also features a seamless 3D rotation mode, a stylish showpiece moment that transforms the maze into an isometric space you can physically rotate. It’s a breather, a flex, and a way to reset your nerves before the next descent.
Features
- Infinite procedural mazes
Every run is new. No patterns. No memorisation. Survive on your wits alone.
- Zero dependencies — literally
One monolithic HTML file: code, art, renderer, audio logic, everything.
Play it anywhere a browser exists.
- 2D pressure, 3D flair
Switch into a full 3D rotation scene — a visual punch that breaks the tension without breaking the engine.
- Sonar scanning system (WAVES)
Reveal just enough of the maze to stay alive. Too much reliance gets you killed.
- Tight touch + keyboard controls
Designed to run identically across desktop, mobile, handheld emulation browsers, and even embedded webviews.
- Tiny footprint, huge atmosphere
No loading screens. Instant start. Minimalist visuals with high-contrast readability.
How to Play
- Move: Arrows / WASD / on-screen pad (Sonar button doubles up as an analog stick on mobile devices in retraced levels)
- Scan: Sonar button / Space
- Rotate Mode: Auto-triggered between phases
- Survive: Navigate as far as possible before the maze catches you
Why This Exists
MAZE CORE is a technical challenge wrapped in a minimalist game:
How much tension, style, and replayability can you squeeze out of one file with zero external dependencies?
It’s an experiment in restriction — and an attempt to push pure browser tech as far as it can go.
Made For
GitHub Game Off 2025 – “Wave/s”
The game is built from a single piece, but the experience unfolds in distinct mechanical modules:
2D navigation → scanning → rotation → reset.
Every layer supports the next, creating a loop that feels continuous but structurally modular.






Comments
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Very very cool! :D